Color-coded pins were added to help the user differentiate between the location types i.e. pet care vs restaurants. During user testing, it was

noticed that some users wanted an alternative to the map view, which could be difficult to read with all the zooming in and out. This gave the

opportunity for a list view to make searching more accessible to all users. The list view puts locations from nearest to farthest for the user.

Once tested again, this became a feature that users were drawn to.

Onboarding screens were added for new users to guide them through the main functions of the app.


Users need an app that allows them to check locations near them to determine how dog-friendly they are. Users can have their pup accompany them to as many places as possible.

Low/Mid fidelity wireframes are based on the JTBD that were created with the user in mind.

As the designer for this project, I oversaw the entire design process from start to finish. This included idea conception, competitive analysis, creating user flows, wireframing, design, user testing, and prototyping.

Through careful management of each step of the process, I ensured that the final product was user-friendly, aesthetically pleasing, and met the needs of the target audience.

A location-based app for

dog owners.

Taylor Varichak

UI/UX Designer

Welcome to Ulti-Mutt Outings!

Welcome to Ulti-Mutt Outings, an app that is available for both iOS and Android devices. This location-based app is perfect for finding new dog-friendly spots in your neighborhood.

Design Process-Competitive Analysis

After idea conception, I began with competitive analysis. I looked at the user flows as well as the design decisions that were made within these two location-based apps.

The idea for a color-coded filter option came from these two apps to make it easier for users to see the difference in categories.

App BarkHappy for Research

App AroundMe for Research

Design Process-User Flow

Design Process-Digital Wireframing and Final Screens

I began by digitally wireframing the designs and converting them into low-fidelity mockups. I started with only the essential screens. More screens were added for usability after testing.


The greatest challenge that I encountered while designing this concept was making sure it was user-friendly and accessible to everyone.

I began with just the map view, but after testing, realized that not all users found it helpful. Some users didn’t like that you always had to tap on the pins to find more information. This led to the creation of a “List View” option. Users can now see a list of locations in their area that are listed from nearest to furthest.

I got the opportunity to work with design systems—both IOS and Material. It was challenging to make sure I adhered to the guidelines of both devices.

Thank You!

Summit Supply

© Taylor Varichak Design